![]() ![]() Story taken directly from the original Spectrobes game, up to Nessa.ģ4 obtainable Spectrobes (all Spectrobes from the original game will be added in future updates, as well as some from the sequel). ![]() They will contain a lot of minerals, but also a Secret Spectrobe fossil - a fossil of a Spectrobe from Beyond the Portals, not Spec1 - that can't be found anywhere else, so any collector should look out for them.ĭemo V0.3 Released 5/11/22 (~ 5 hours of gameplay) These are found in precarious locations, and Child Spectrobes with unique attributes (such as being able to fly, having a hard outer shell, etc) will be needed to get the goodies inside. The purpose of having Child forms right now is to hunt for Rare Deposits. But there's still a reason to bring some Child forms with you: You can't use them as fodder to heal your Adults and you can't switch-train them until you evolve them. The game will ignore any Child forms in your party. Minerals and Cubes will not respawn like this (but old Mineral locations may respawn as you progress through the story).Ĭhild Spectrobes can't be sent out in battle. Still, you won't white out unless all your Spectrobes are defeated (but you may be prevented from progressing).įossil locations and Vortexes will respawn when you leave an area and return. This is a nod to Spec1, and is also because double battles will become the most common form of battle as the game progresses. You always need a minimum of 2 Adult Spectrobes in your Prizmod, as opposed to 1 Pokemon. Naguryu + Grilden -> Draconic (Grilden not obtainable in this version) Simply, compatible Synergy Combos receive a 50% offensive boost in double battles. This mechanic will be expanded upon in comparison to BtP, with many more species combinations planned to be included in future. Included as a nod to the "Beyond the Portals" mechanic where certain Spectrobe species have a unique combination attack and as a replacement to Pokemon abilities. That being said, I am completely open to changing these things entirely if it is unfun or too easy, or anything really. I believe these changes will keep to the spirit of the original Spectrobes but still work in a turn-based strategy environment. STAB has been removed as it has no place in a game where monsters learn moves of one of two types.Īdditionally, the physical/special split has been implemented to give more range as well. The types, Corona, Aurora, and Flash, will be unchanged from Spec1. That doesn't mean that every Spectrobe will be stuck as generic damage-dealers, but does mean that other fight styles will be a little rarer than in Pokemon, and limited by species, hopefully ending up keeping a similar mix to that of Spec1. This is to remove some "pokemon-ness" from the system. The only things the player will currently have to pay attention to with moves is Effect, Power, Accuracy, PP, Targets, and Type, with few moves giving stat boosts and even fewer giving status effects until later in the game. ![]() A number of basic moves will also be shared between species. These "signature moves" will allow every Spectrobe to be useful. The current plan is to make the battles more interesting/reminiscent of Spec1 by giving every Spectrobe (and Krawl) species completely unique moves. There's a lot of variability that comes with porting a real-time DS action game into a turn-based GBA game, so please leave feedback as to what gives the most fun experience. This is where we get to unknown territory. The only way to obtain these parts now is via a mystery stone, from excavation.Everything is this section is subject to change. In the second game, the awakening process is generally the same, except for the fact that custom parts do not come attached to fossils. Note: It is only in this game that a Spectrobe may come equipped with a Custom Part after awakening, the chances of which this occurs depending on the amount of minergy left in the fossil after excavation. If the player obtains the Rho cube, an optional feature called 'Color Awakening' will be unlocked, allowing the pitch of the player's voice to affect the Custom Color of the Spectrobe.
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